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Players control Woody through several stages that encompass the entire plot of the film. Several obstacles lie between the player and the goal of each level, including an assortment of enemies. Woody is equipped with a pullstring whip, which will temporarily tie up opponents, letting Woody pass by unharmed. It cannot, however, kill enemies (with the lone exception of Nightmare Buzz, the only boss in the game to be permanently defeated through the whip). This whip can also latch onto certain hooks, letting Woody swing above perilous terrain.

The game occasionally changes genres for a stage. Players control R.C. in two stages: one in which Woody knocks Buzz out a window, the other in which they both race back to the moving truck. Both play largely the same; the game takes an overhead view of the level, giving the players basic acceleration, braking and steering, and tasking players with reaching the end of the stage while not running out of batteries (which drain constantly, but can be replenished by bumping them out of Buzz in the former stage, and merely finding them on the ground in the latter). Another stage is played from a first-person perspective as Woody searches through a maze to find alien squeaky toys lost inside the claw machine and return them to the play area, where the rest of the alien toys reside, all within a time limit.

The Sega Genesis version has 18 levels,[2][3] while the Super NES and Microsoft Windows versions have 17.[13] The Game Boy version is the shortest version of the game with 10 levels.[14] The Genesis and Windows versions have an additional racing level named "Day-toy-na", absent from the other versions, in which Woody rides R.C. from the moving van to Buzz.[13][2][4][3] The Windows version lacks "Really Inside the Claw Machine", the first-person maze level.

Toy Story

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