Time Crisis is a three-dimensional first-person rail shooter similar to Virtua Cop, in that the player holds a light gun and fires at on-screen enemies. However, it differs from such video games by use of its cover system - a gameplay mechanic in which players can duck behind cover to avoid enemy fire and reload their weapons. In the arcade version, a foot pedal is used to toggle between ducking and attacking positions;[7] in console conversions, a button command replicates the foot pedal's functions.[8] The PlayStation version also allows players to use the pedal from a racing wheel peripheral,[9][10] or even by pressing a button on a controller plugged into port 2 by hand; some players fashioned home-made pedals that, when stepped on, pressed down a button on the second controller on the floor instead.
The game consists of three stages, each consisting of three areas and a boss battle. Each area consist of a series of firearms battles, in which players must defeat a set group of enemies in order to advance to the next battle.[7] Each area features a one minute time limit to begin with, which counts down during battles and transitions between each, and is only extended by clearing a current battle; defeating certain optional enemies also gives a few extra seconds.[citation needed] To avoid running down the clock, the player must take risks, shooting enemies rapidly and hiding only when necessary.[11] Each playthrough sees the player given a set number of lives, in which one is deducted when the player is hit by an enemy, or fails to avoid being hit by a hazard in the current battle, with the game being over when the player runs out of lives or time.
The arcade cabinet's light gun (introduced in Point Blank) utilizes a special memory chip to synchronize areas of the screen's image as the player rotates the gun around. The light gun also features a blowback function which simulates real-life gun recoil, this feature isn't retained in the PlayStation port.[8] The PlayStation port can be played either with the GunCon light gun peripheral or by using a controller to aim a cursor around the screen. The port features an exclusive Special mode, in which the player's performance, such as how quickly they can clear an area, affects the path they take through the game, resulting in multiple possibilities and endings.[11][12]
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