The gameplay for the remake is very similar to the original version, but it made some modifications to the game. One new feature is the use of the touchscreen to manage inventory items. Also, the touchscreen is used at times to play the Ocarina songs.[7] The game uses the system's gyroscopic technology to look around and aim the player's bow, boomerang, hookshot, longshot, and slingshot in first-person mode, unless the player chooses to use the classic analog stick control to aim.[8][9]
The 3DS version has the modified Master Quest dungeons and mirrored overworld in addition to the original game, and a new "Boss Challenge" mode that allows the player to fight all of the bosses one at a time, or in sequential order, while the Master Quest has its own version of the "Boss Challenge" mode, where the boss arenas are mirrored and enemies will do twice the usual amount of damage.[10]
Another new addition is the inclusion of optional brief video clips called "Visions" that serve as hint videos in case some new players get lost or have trouble solving the game's numerous puzzles. These are accessed via Sheikah Stones, which are located at Link's house in the Kokiri Forest and inside the Temple of Time. Due to the 3DS having no equivalent to the Nintendo 64's Rumble Pak feature, the Stone of Agony from the original version of the game was replaced with the Shard of Agony which serves the same purpose, only with a sound signal to inform the players of secrets nearby.[11]
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