As with many fighting games, players choose a character from a lineup and engage in hand-to-hand combat with an opponent. Unlike most fighting games of the time, Tekken allows the player to control each of the fighter's four limbs independently.[2] The player can watch the animation on screen and figure out the appropriate command (if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick or a similar variation). By default, there are two rounds of combat. However, the players have a choice from one to five rounds, as well as options for the time limit of each round. If the time limit for the round expires, the character with more health remaining will be declared the winner; if one does not exist, the round will be a draw.
In the game, the name of the location is displayed in the bottom right corner of the screen. Unlike in the sequels, the locations were all representations of real places and included Acropolis, Angkor Wat, Chicago, Fiji, King George Island, Kyoto, Marine Stadium, Monument Valley, Szechwan, Venezia, and Windermere.
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