Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games as the objective is to force their opponents beyond the boundaries of the stage.[2] Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents damage as a percentage.[3] The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage, which will result in the character's death and the loss of a stock, or life.[4] Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.[5] For example, by tilting the joystick to the side and pressing the "B" button, the character will use their "side special" attack. Tilting the joystick up, down, or not tilting it at all while pressing B will use the up, down, or neutral special, respectively.
During battles, items related to Nintendo games or merchandise fall onto the game field.[6] These items have purposes ranging from inflicting damage on the opponent to restoring health to the player.[6] Some items are throwable (ranged items), some do melee damage (battering items), and some have an instant effect on the player (transforming items).
Most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player.[7] For example, the Mushroom Kingdom stage is from Super Mario Bros, and the Temple stage is from The Legend of Zelda. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements.[7] Some stages feature moving elements and platforms and hazards that harm players, while others lack these elements.
Single-player[edit]
Single-player mode provides the player with a variety of side-scrolling fighting challenges. The applicable modes range from "Classic Mode", which involves the player battling multiple opponents and a boss character,[8] to the "Home Run Contest", a minigame involving the player trying to launch a sandbag as far as possible with a Home Run Bat for ten seconds.[9] Some of these modes are personalized for the character; for example, the "Target Test" sets out a specialized area for a character in which they aim to destroy ten targets in the least amount of time they can. These areas may include references to that particular character's past and legacy.[10] The "Board the Platforms" minigame from the first game was not included in Melee. Melee introduced "Adventure Mode", which takes the player to several predefined universes of characters in the Nintendo franchise. "All-Star Mode" is an unlockable feature that requires the player to defeat every character in the game while having only one stock and three health supplements between battles.
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