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Super Mario RPG contains token similarities to other Square-developed video games, such as the Final Fantasy series, along with a story and gameplay based on the Super Mario Bros. series of platform games.[1] Like most traditional JRPGs, the two main sections of the game are adventuring and turn-based battle sequences. Much of Super Mario RPG's gameplay is outside monster battles and plays like an isometric 3D platformer, in which traditional Mario elements such as punching floating question blocks from below are prominent. There are no random encounters and as such enemies are visible in the field; a battle ensues only if Mario comes in contact with one. This allows the player to evade unnecessary battles.[2]

The player's party initially begins with only Mario and grows to five characters. Mario and up to two other members participate in battles, who can be swapped in and out while the player explores the overworld. Each of the five characters has a unique set of attacks and techniques. For example, Princess Toadstool's abilities are primarily healing techniques, whereas Geno and Bowser have offensive attacks that deal high amounts of damage. The combat is based on a traditional turn-based battle system with the addition of action commands that amplify a move's effects. The player starts each turn by choosing to attack, defend, run, use an item, or perform magic from the combat menu.[3] The action command consists of timed button presses during an attack, special move, defense, or item usage, which became a mainstay of later Mario RPGs.

Super Mario RPG The Legend of the Seven Stars

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