The game is a racing game similar to the F-Zero series, including tracks full of odd twists, turns and loops which are impossible by realistic standards, set in five vibrant, exotic locations (six in the PS2 version). The goal of the game is not only to win first place in each race, but also to have the most points by the end of the cup to win the competition. Points can be earned by placing high during races, but also by performing stunts and, most commonly, bashing into and destroying other racers with the use of car acrobatics, called "car-fu" in the game. Driving well (i.e., avoiding accidents) as well as car-fu rewards the player with a boost. Four boosts may be collected this way, and may be used at any time. If all four boosts are used at once by quadruple-tapping the boost button, the driver enters a state called "The Zone" in which they travel more than twice as fast as their regular top speed, become invincible and inflict high damage to any opponents they hit. Boosts may alternatively be used to repair the car by refilling the health meter. A full boost will repair half of the health meter, while a partially filled boost meter will only repair a smaller amount of the meter. The player can distinguish the vehicle's health by the gauge on the HUD, but also the color of the jet at the rear of the vehicle: if it is bluish-white, the car is fine; if it is red and smoking, it is severely damaged; if the camera suddenly starts to zoom out, the car is about to explode. If this happens, the player must quickly repair their car, or else it will, in fact, explode. If the player's car explodes, the player will respawn nearby; however, the brief delay between the car exploding and re-spawning allows many other drivers to pass the player, causing a large dent in their ranking.
Each version of the game has its own unique control method. The PS2 version uses a standard control setup, in which an analog stick controls steering and buttons are used for pedals and car-fu moves. The Nintendo DS version is played entirely with d-pad and buttons, although the player can tap the touch screen to zoom in and out on a position meter that it displays. The Wii version can only be played by the Wii Remote itself turned sideways, with or without the Wii Wheel, leveraging its motion controls to steer and perform stunt and car-fu moves; analog control is not supported in that version as it does not allow external attachments that feature analog sticks.
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SKU: 883929017225
$5.99Price
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