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Sonic Mania is a side-scrolling platformer similar to the early Sonic the Hedgehog games released for the Sega Genesis and Sega CD. Players select one of 3 playable characters, each with their own unique abilities: Sonic can perform a "drop dash" which sends him rolling in a dash after a jump,[1] Tails can fly and swim,[2] and Knuckles can glide and climb walls.[3] As with Sonic 2 (1992), players can play as Sonic and Tails simultaneously, or a second player can control Tails independently.[4][5] Unlockable options include Sonic's abilities from Sonic CD (1993) and Sonic 3 & Knuckles (1994) in place of the drop dash and "& Knuckles" mode, which allows simultaneous control of any character and Knuckles, including himself.[6]

Sonic Mania takes place over 13 levels, called zones; the game features eight "remixed" zones, such as Green Hill Zone from the first Sonic game (1991), alongside five original ones.[7][8][9] Remixed stages consist of both new elements and recycled gimmicks and ideas from other past Sonic games. Each zone is divided into 2 acts, in which the player must guide their character past various enemies and obstacles to reach the end. At the end of each act, the player takes part in a boss battle against Doctor Eggman, also known as Dr. Robotnik, or one of his robots, including the Hard-Boiled Heavies, elite henchmen based on the EggRobo enemies from Sonic 3 & Knuckles.[10][11] The player collects golden rings, which serve as a form of health; players survive hits as long as they have at least one ring, but, if hit, their rings scatter and disappear after a short time. Television monitors containing rings, elemental shields, or power-ups such as invincibility and faster running speed are scattered throughout each level.[12] Like Sonic 3 & Knuckles, the story is told via short in-game cutscenes between levels.[13]

Sonic Mania

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