Similarly to Chrono Trigger, when the player character encounters enemies, instead of changing to a separate battle layout the game simply locks the player character into place and the battle proceeds.[3]
The game differs from most RPGs in that the experience system is not based upon a traditional "level-up" model. Instead, similarly to Final Fantasy II, experience is gained for specific stats based on how the player performs in battle. If the character gets hit a lot, for instance, defense will increase. Also, whenever the player finds a wispy white spirit, they can choose an element of magic to upgrade (from Fire, Water, Earth, and Wind). Leveling up these elements grants the character new attacks and strengthens existing ones.
The game has no money system which is unusual for an RPG. Every item is either found in a treasure chest, dropped by a monster, or given to the player character free of charge (if the character doesn't have one already). If Brian runs out of HP, the game will return him to the last inn at which he saved. He retains all spells, items, and experience he has gained before death, but any items used before death will not be returned.
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