top of page

Persona 5 is a role-playing video game where the player takes on the role of a male high school student, codenamed Joker, who lives out a single year while attending school in modern-day Tokyo. The game is governed by a day-night cycle and weather systems that determine general behavior similar to a social simulation game. The year is punctuated by scripted and random events as Joker attends school. He can perform part-time jobs and pursue leisure activities or create battle items. These various activities raise character attributes, which grant passive buffing effects during battle.[1][2][3][4] When in the real world, the main protagonist can develop character relationships known as Confidants; an evolution of the Social Link system from Persona 3 and Persona 4. With this system, the main protagonist can converse with and improve his relationship with other characters he meets, with some leading to possible romances. Improving Confidant ranks with party members unlocks various abilities for use in combat, such as the "Baton Pass" ability, which allows the player to directly select another character after a critical hit while granting a temporary attack boost.[3] Improving ranks with non-party Confidants grant other bonuses, such as giving access to new items and equipment and boosting experience point and yen gain.[3]

Alongside the normal school life is dungeon crawling gameplay of two different types within a realm called the Metaverse: story-specific dungeons called Palaces and a multi-layered, randomly-generated Dungeon called Mementos. Both are populated by Shadows, physical manifestations of suppressed psyches that are modeled after mythological and religious figures. Within Mementos dungeons, the party can fulfill requests from non-playable characters (NPCs) received from Confidant links.[1][3][4][5] While navigating, the party can use stealth to avoid enemy Shadows, and some areas hold puzzles that can be solved using an insight ability known as "Third Eye",[6] which highlights interactable objects and enemy strength compared to the party. When exploring story-centered Palaces, a "Security Level" is present, where the party being spotted or fleeing combat results in security being raised. If security reaches 100%, the party is forced to leave the Palace. The security level can be lowered by launching surprise attacks on and eliminating enemies, and also lowers automatically overnight.[7] Throughout Palaces are locations known as "Safe Rooms". In them, the player can save their game, heal their party, and fast travel to other safe rooms within the Palace.

As with previous entries in the series, the game uses a turn-based combat system. Battles can be initiated when the party runs into an enemy, or they can launch a surprise attack known as an "Ambush" and gain an advantage in battle. In battle, the party has access to melee and ranged weapons, in addition to being able to summon Personas. Personas are manifestations of the main characters' inner psyche and used mainly for special attacks.[4][6][8][9] If a character strikes an enemy's weakness, they knock the enemy down and are awarded an additional turn known as a "1 More". If all enemies are knocked down, a "Hold Up" is triggered. During one, the party can launch a devastating "All-Out Attack", demand money or items, or enter a negotiation. Negotiation allows Joker to win the selected Shadow over to their side to become a new Persona, though they can only be persuaded to join if Joker is their level or higher.[1][4][10] Similar to previous entries, party members can be knocked out, and if the main character is knocked out, the game ends. At times, if a party member is knocked out, they can be captured by enemy Shadows, and is unable to return to the party if the resultant negotiation fails.[7]

New Personas can be gained from battle through successful negotiation, and different Persona types are represented through different arcana linked to Confidant links. Personas can be combined, or "fused", or otherwise further manipulated within the Velvet Room, a realm Joker visits as part of his journey through the story.[5][11] In the Velvet Room, Personas can be fused with "Guillotine" fusion processes, with the resultant Persona inheriting skills and stats from its parents. The more skills a Persona has, the more are passed on to the fused Persona. How powerful Personas are through fusion depends on how advanced its associated Confidant link is. Also, Personas can be sacrificed in various ways, also styled after styles of capital punishment. "Hanging" grants a sacrificed Persona's experience points to another chosen Persona, and "Electric Chair" sacrifices one to create a high-end item. A Persona can also be sent into "Solitary Confinement", where they undergo intensive training and gain additional skills quicker than normal. The number of days a Persona must remain to gain strength lessens based on its arcana strength.[5]

Minor multiplayer elements are incorporated through the "Thieves Guild" feature. Similar to the "Vox Populi" system from Persona 4 Golden, players have the option of seeing what activities other players did during any given day. Players can send messages to each other, in addition to affecting the Alertness meter in the player's favor, and aiding in battle when a party member is taken hostage by an enemy.

Persona 5 Steelbook

SKU: 730865020065
$21.99Price
Out of Stock

    Related Items

    bottom of page