Ni no Kuni: Wrath of the White Witch is a role-playing game that uses a third-person perspective. Players complete quests—linear scenarios with set objectives—to progress through the story. Outside of quests, players can freely roam the overworld. Players explore towns, villages, dungeons and dangerous places scattered throughout the world, and possess the ability to travel between the world and Oliver's hometown of Motorville. Upon leaving a location, players enter the World Map, which can be used to select a destination.[1] The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content and forms of transport to navigate the world:[1] players initially run to navigate the world, though later gain the ability to travel by boat, or on the back of a dragon.[2]
Players control Oliver, Esther and Swaine during battles, with the ability to access their familiars.
When players encounter enemies, they enter a battle system. Battles take place on an open battlefield, allowing players to freely roam around the area.[3] During battles, players command a single human ally, or one of the familiars accompanying them; all characters and familiars are manually moved around the battlefield. To fight enemies, players use magical abilities[b] and "familiars".[5] Familiars are creatures that can be tamed, in order to be suitable to send out in battle to fight for players. Familiars level up and evolve alongside the human characters; each familiar has unique statistics and capabilities, and can be upgraded through the use of treats, and equipped with items.[6] When all enemies in a battle are defeated, players may receive experience points, currency and items. When a specific amount of experience is earned, characters' levels will increase, and their abilities will improve. Health is lost when players are attacked by enemies, while mana points are depleted through the use of magic. Should a party member lose health or mana points, they can be restored by using provisions. Health and mana can also be restored by picking up orbs, known as "glims"; a golden glim restores all health, and enables the powerful "Miracle Move", which may deal significant damage to enemies or provide assistance to allies.[7]
The errands that can be undertaken at the request of townspeople and the bounty hunts available from the Taskmaster are collectively known as "tasks". When tasks are completed, players will earn a number of stamps for their current merit stamp card, which can be exchanged for upgrades.[8] The in-game Wizard's Companion book includes pages featuring Oliver's spells, as well as a bestiary, short stories, alchemy recipes and maps.
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