Circuit is a standard race that involves racing with up to three opponents' cars around a loop track for two or more laps. It is the main mode of the game.
Knockout Mode is similar to previous Need for Speed titles. It is played on the circuit tracks, and involves "knocking out" the last racer who passes the finish line in each lap until the final leader of the race remains, and wins the race. In Underground, Knockout sessions have a maximum of three laps for four racers.
Sprint mode is a variation on the Circuit mode, where the contestants race in a point-to-point track instead of loop tracks. These races are typically shorter than "circuits" (with a maximum of 8 km in length), so players are required to be more cautious of any mistakes during racing, such as crashing into barriers or vehicles.
Drifting is the most challenging and technical aspect of the game. Drift mode consists of one player in a short loop track, where the objective is to collect as many points as possible by drifting along the track. The player competes with three other contestants, who appear to accumulate scores along with the player during the drift session. The player would be required to beat these scores in order to obtain top positions.
Bonuses are awarded for players who drift in the outer borders of the track, drift vertically, or perform chained-drifting (continuous drifting by constantly steering the vehicle during drifts to maintain speed); if the player succeeds in ending a drift without collisions onto the sides of the track, the collected points are added into the score, otherwise, the collected points are cancelled.
Drift mode is the only type of racing where time taken to complete the track does not matter, since players are given the freedom to complete the allocated number of laps at their own pace, hence here is no nitrous oxide in this mode.
Drag racing is the second most technical form of race in the game. It involves racing against one or three cars on typically straight tracks and attempting to obtain top positions to win. In order to master Drag mode, players must employ good timing and reflexes for gear shifting, redlining, overtaking, and the use of nitrous oxide boosts. Since players must use manual transmission, drag races place particular emphasis in monitoring the tachometer and the engine temperature during races, which is enlarged and displayed on the left side of the screen. Steering in this mode is simplified to simply allow for lane changes, while the computer handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car.
Two conditions will result in players being forfeited during a drag race: head-on collisions with an opponent, barriers, traffic cars or dividers (being 'totaled'); or blown engines as a result from prolonged redlining and the subsequent overheating of the engine.
Car customization[edit]
In the car customization menu, cars can be altered with performance upgrades and visual upgrades, such as paint colours, vinyls, underglow neon, custom front and rear bumpers, custom side skirts, spoilers, custom hoods, exhaust tips, roof scoops, custom tires and stickers, and wide body kits.
Players can apply performance upgrades to their vehicles. The player can upgrade their car's engine, drivetrain, suspension, tires, engine control unit (ECU) as well as add nitrous oxide, turbochargers and reduce the car's weight (in the form of "weight reduction packages"). Performance upgrades are earned by completing certain races in the story mode.
Vehicles[edit]
Underground features a total of 20 fully licensed cars. In contrast to previous installments that featured predominantly exotic cars, the cars in Underground are exclusively tuner-type cars. Underground is also notable for being the first game in the Need for Speed series to offer a Korean-made car as a playable car. The car in question is the Hyundai Tiburon.
Style Points[edit]
First introduced in Underground was the Style Points system, strongly influenced from "The Kudos" system in Metropolis Street Racer and Project Gotham Racing. Style Points are rewarded to the player for performing stunts and being competitive in race events. Style Points can be multiplied by the Style Modifier, which can be increased by visually modifying the player's car. The more "tricked out" the design of the player's car, the higher their score gets multiplied. Style Points are earned by drafting, powersliding, taking shortcuts, closely avoiding traffic, and avoiding walls. Style Points gradually unlock visual upgrades for the player's car, as well as custom cars they can drive.[1]
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