In the game, players take part in illegal street races across Most Wanted's setting, utilizing a variety of licensed real-world cars (available at the time of the game's development and release) that can be upgraded and customized with new parts, while contending with the involvement of the police in their efforts to impede the player. Racing events feature a mixture of competitive racing across circuit or point-to-point races, and checkpoint, sprint and drag races. The game features three modes of play - Career, Quick Race, and Challenge Series - with a fourth mode allowing for multiplayer being available to players on certain console editions. While many of the racing events feature those used in previous entries in the games, particularly the Underground set of games, some events - Drifting, Street X, Underground Racing League tournaments and Outrun - are absent from Most Wanted, and replaced with two new ones. The first event is Tollbooth, a checkpoint-styled solo race, in which players must hit a set of checkpoints, each one within a set amount of time; reaching a checkpoint quickly adds the time left over to the timer for the next checkpoint. The second event is Speedtrap, in which players compete in a competitive checkpoint race, and must hit each checkpoint at their fastest speed; upon crossing the finishing line, each checkpoint's total speed is accumulated to determine the winner. Speed accumulated by the player or opponent gets deducted by 10 km/hr after an opponent crosses the finish line first; this is signified by intermittent flashing on-screen until the player (or the other opponent cars) crosses the finish line.
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