Mortal Kombat Trilogy introduces the "Aggressor" bar, which fills as the combatants fight (twice as much if the opponent is blocking). Once the bar is filled, it grants the character fast movement and greater attack damage for a short period of time.
Many characters gained additional special moves. Some were simple edits of existing moves (such as Stryker throwing two grenades instead of one), while others were unused animations never implemented in their intended previous games. These special moves included MK1 Kano's Knife Spin move, MKII Kung Lao's Air Torpedo, Goro's Spinning Punch move, Raiden's Lightning that shoots from behind the opponent, and Baraka's Blade Spin move. Additionally, Shao Kahn gained a throw and grab-and-punch move, and Motaro gained a proper throw move. Sub-Zero's famous "Spine Rip" Fatality reappears in the game but is completely censored, as the screen blacks out with only the "Fatality" text visible. This was due to avoid having to re-animate the fatality for this game.[citation needed]
Trilogy introduces the "Brutality" finishing move, which consists of repeatedly attacking the opponent until they explode. It was incorporated into the Mega Drive/Genesis and SNES ports of Ultimate Mortal Kombat 3, which were released the same month as Trilogy. All of the arenas that featured a Stage Fatality are featured in this game, except for the one in the Pit II, for similar reasons to the "Spine Rip" Fatality.
All of the battle arenas that were featured in MKII, MK3, and UMK3 are available in MKT, but only four backgrounds from the original Mortal Kombat are featured (Courtyard, Goro's Lair, the Pit, and the Pit Bottom). The PC, PlayStation, and Sega Saturn versions lack The Hidden Portal and Noob's Dorfen stages from MK3, while the Nintendo 64 version lacks Kahn's Arena and the Bank from MKII and MK3, respectively.
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