Mission: Impossible is a single-player action-adventure game loosely based on the 1996 film of the same name, where the player controls Ethan Hunt from a third-person perspective through 20 levels.[1] In each level, the player must complete a number of objectives that include collecting items, interacting with computers, setting explosives on targets, and neutralizing specific enemies. The game generally requires the player to exercise caution and restraint in carrying out these objectives. Outright use of violence is generally discouraged and it is easy to fail a level by accidentally shooting the wrong non-player character.[2]
Many levels can be completed in a nonlinear order and require players to use numerous high-tech gadgets.[3] For example, the Facemaker gadget disguises Hunt as another character, allowing the player to infiltrate restricted areas.[1] Other notable gadgets like night vision glasses, smoke generators, and a fingerprint scanner are also featured.[4] To neutralize enemies, the player can use a variety of weapons, including a silenced pistol, an Uzi submachine gun, a dartgun, an electroshock weapon, and a mini-rocket launcher.[4] Combat takes place in real-time and the player is free to set on a manual aiming mode that uses an over the shoulder perspective. When the player is in aiming mode, Hunt becomes translucent and a crosshair is visible on the screen, allowing the player to shoot in any direction.[5]
Three of the game's 20 levels are played in a special way. In one level, Hunt is attached to a cable and the player must help him go down while avoiding obstacles; in another level, the player assumes the role of a team member who must cover Hunt with a sniper rifle from a higher position; and in the last one, the player must control a cannon and destroy buildings while Hunt is on a gunboat.[5] Hunt has a certain amount of health which decreases when attacked by enemies. If Hunt's health is fully depleted, the player must restart the corresponding level from the beginning.[5] The game can be played in two difficulty modes: Possible (easy) and Impossible (hard). In the game's hard difficulty, Hunt is more vulnerable to enemy damage, enemies are more resilient, and there are more objectives to complete in each level.[6] The game supports the Nintendo 64 Rumble Pak.
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