top of page

Gameplay in Guitar Hero 5 is similar to previous games in the series. Using a special game controller, players attempt to match scrolling notes as they appear on screen along a note track to mimic the playing of rock music and other songs. Hitting correct notes in time with the music increases the player's score and builds up the performance meter, while missing notes will cause the meter to drop. Should the meter fall below a certain threshold, the song will end prematurely with the player booed off the stage by a virtual audience. Correctly hitting ten consecutive notes will add to the player's score multiplier by one, up to a maximum of four times the original multiplier. Specially marked sections of the song, if completed correctly, help to build up Star Power, which can then be activated through an action with the controller to further double the current multiplier (up to 8x).

As with Guitar Hero World Tour, Guitar Hero 5 supports the playing of lead and bass guitar through guitar controllers, drums through a drum controller, and vocals through a microphone. Players can also play in groups of up to four local or remote players to form a band, co-operatively playing through a song. Whereas in World Tour, a band could only have one of each instrument, Guitar Hero 5 allows players to arrange for any combination of instruments, including all four players on the same instrument if they so choose.[4] While playing in a band, Star Power is now tracked separately for each player, as opposed to collectively for the band as in World Tour.[5] A new play mechanic called "Band Moments" will require all members of the band to play sections of a song successfully to gain rewards, both in a temporary scoring multiplier and visual effects on screen.[6][7] The Band Revival meter will appear when a player fails out of the song, requiring the other band members to play well as a group together in order to bring the failed player back into the game. Failing to do so will end the song prematurely.[7]

Game Modes[edit]

Guitar Hero 5 allows players to start in a Band Lobby from where they can then launch into any of the game's modes, add other local and remote players to a party, and switch between the game modes without having to leave the party or lobby, a significant change in response to the difficulties players found in World Tour.[8] The game supports a Career mode (described below), a Quickplay mode, where players can create a set list of numerous songs and play through them. All songs on disc and through downloadable content are immediately available to play in this mode. The game also carries over the competitive modes from previous Guitar Hero games.

Two new multiplayer modes are in the game. The first is a "Party Play" mode, which is immediately launched once the game is started. During "Party Play", the game will automatically play randomly through the available songs. At any time, players can jump in with any instrument and start playing that song after selecting their difficulty and handedness; additional players can also jump in, drop out, or change their difficulty levels once someone is playing in this mode. The second feature is a "RockFest" mode, which can be played by four players locally or eight online, with several sub-modes that influence how the game is played and scored. In general, each song is divided into roughly 30-second long sections, and players earn points for their performance over that section based on the specific mode. These points are shown to all players to know how they are faring against the others. Players are able to create a playlist in Rockfest and assign a different mode to each song.[8] The RockFest submodes include:[7][8][9]

  • "Momentum": Starting at Medium difficulty, players can increase their difficulty and score more points by hitting twenty consecutive notes, but will fall back in difficulty if they miss three notes in a row.
  • "Streakers": Points are awarded for making "streaks" a series of consecutive notes, with the value further increasing for longer streaks.
  • "Perfectionist": For each section of a song, players are ranked by the percentage of correct notes hit, with the top player getting the most points.
  • "Do or Die": A player is forced to wait out until the next section if they miss three notes in the current section of the song.
  • "Elimination": After each section of a song, the lowest scoring player is eliminated. However, if the scoring player decided to stay in, they may do so.
  • "Pro Face-Off": A standard score attack mode, with the highest score winning points.

Guitar Hero 5

$28.99Price
Out of Stock

    Related Items

    bottom of page