In both of God of War: Ascension's single-player and multiplayer elements, it is primarily a third-person video game viewed from a fixed camera perspective. Some scenes in the single-player campaign feature a first-person camera view. In single-player mode, the player controls the character Kratos in combo-based combat, platforming, and puzzle games. The enemies are an assortment of creatures, most of whom are drawn from Greek mythology, including cyclopes, cerberuses, empusas, Sirens, Gorgons, satyrs, harpies, and centaurs. Other monsters were created specifically for the game, such as the juggernauts, wraiths, and manticores. Many of the monsters also appear in the multiplayer mode. Platforming elements require the player to climb walls and ladders, jump across chasms, and slide down walls to proceed through sections of the game. The game features a variety of puzzles, ranging from simple to complex.[1][2]
Combat[edit]
Kratos' main weapon is the Blades of Chaos, a pair of blades attached to chains that are wrapped around his wrists and forearms. In gameplay, the blades can be swung offensively in various maneuvers. A new weapons mechanic called the World Weapon system allows Kratos to pick up weapons scattered throughout game locations or to take them from defeated foes, and to use these for a limited time. There are five World Weapons (sword, club, javelin, sling, shield) that can be collected randomly, although Kratos may possess only one at any time.[2][3] When a World Weapon is not equipped, Kratos may punch or kick foes as part of the new combat system.[4] Another new mechanic is that Kratos can tether enemies, referred to as grappling; he can hold an enemy in place with one blade while he attacks other enemies with the other blade, and he can throw the tethered enemy.[3]
Four magical disciplines are acquired, including the Fire of Ares, the Ice of Poseidon, the Lightning of Zeus, and the Soul of Hades, which, depending on the magic equipped, imbues the Blades of Chaos with that elemental property. For example, the Soul of Hades imbues the Blades with purple flames and can unleash souls of the Underworld to briefly attack enemies. The Ice of Poseidon also enables Kratos to breathe underwater, a necessary ability as substantial time is spent there.[4][5] The Rage ability called Rage of the Gods that was featured in previous games is included, but in this game, its meter is filled by landing attacks on enemies and the ability is automatically activated once the meter has reached maximum capacity. It remains activated until Kratos is attacked or stops attacking for an extended period of time, after which the meter must be refilled. The Rage ability is also affected by the magic equipped, allowing Kratos to use different Rage attacks, such as the lightning-based Rage of Zeus.[6]
Three relics, the Amulet of Uroborus (Life Cycle mechanic), the Oath Stone of Orkos, and the Eyes of Truth, are acquired and needed for game progression. The Amulet of Uroborus allows Kratos to manipulate time by decaying or healing an object; examples include reconstructing broken pathways and using it during puzzle-solving. Construction can be paused or reversed if needed. The amulet can also be used against enemies to briefly slow their movements. The Oath Stone of Orkos gives Kratos the ability to create a "shadow" duplicate of himself that can depress plates, hold levers, or attack enemies. The Eyes of Truth remove illusions created by the Furies and cast a blinding light on enemies.[7] As well as the quick time event (QTE) mechanic featured in the previous games, a new, promptless, free-form system allows players to choose when to attack or dodge based on the enemy's actions. When certain foes, such as a cyclops or a juggernaut, have been sufficiently weakened, the player may jump on their back and briefly force them to attack other foes.[8]
Other extra features include ten artifacts hidden in the game world that provide more abilities during New Game Plus, such as unlimited magic. This mode also allows players to change Kratos' costume, but trophies are disabled.[9] A new feature absent from previous installments is "Chapter Select", which allows players to select and replay previously completed levels. Unlike previous installments, in which behind-the-scenes videos are unlocked after completing the game, these videos are already available from the main menu.
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