Following 1980's Space Panic, Donkey Kong is one of the earliest examples of the platform game genre[8]:94[9]even prior to the term being coined; the U.S. gaming press used climbing game for games with platforms and ladders.[10] As the first platform game to feature jumping, Donkey Kong requires the player to jump between gaps and over obstacles or approaching enemies, setting the template for the future of the genre.[11] With its four unique stages, Donkey Kong is the most complex arcade game of the time, and one of the first arcade games with multiple stages, following games such as 1980's Phoenix and 1981's Gorf and Scramble.[12]:66
In addition to the goal of saving Pauline, the player has a score. Points are awarded for the following: leaping over obstacles; destroying objects with a hammer power-up; collecting items such as hats, parasols, and purses (presumably belonging to Pauline); removing rivets from platforms; and completing each stage according to a steadily decreasing bonus counter. The player starts with three lives with a bonus life awarded at 7,000 points, adjustable via DIP switches. A life is lost when Mario touches Donkey Kong or any enemy object, falls too far, or lets the bonus counter reach zero. The game ends when all lives are lost.
Each of the four single-screen stages represents 25 meters of the structure Donkey Kong has climbed: 25, 50, 75, and 100 meters. Stage one involves Mario scaling a construction site made of crooked girders and ladders while jumping over or hammering barrels and oil drums tossed by Donkey Kong. Stage two involves climbing a five-story structure of conveyor belts, each of which transport cement pans. The third stage involves the player riding elevators while avoiding bouncing springs. The final stage requires Mario to remove eight rivets from the platforms supporting Donkey Kong; this causes Donkey Kong to fall and the hero to be reunited with Pauline.[13] These four stages combine to form one level.
After each level, the stages repeat with increased difficulty. For example, Donkey Kong begins to hurl barrels faster and sometimes diagonally, and fireballs speed up. The victory music alternates between levels 1 and 2. The fourth level consists of 5 stages with the final stage at 125 meters. The 22nd level is colloquially known as the kill screen, due to a programming error that kills Mario after a few seconds, effectively ending the game.[13] However, in the Japanese Version 1, you can complete all the stages up to 100 meters. 100 meters in level 22 is the true kill screen of this version.
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