Advanced Warfare, like the other Call of Duty titles, is presented in a first-person shooter perspective. The game features several significant changes; unlike other installments, Advanced Warfare does not use a traditional heads-up display (HUD); instead, all information is relayed to the player via holographic projections from the weapon equipped.[4] The general gunplay remains unchanged, apart from new mechanics, such as 'Exo' movements. These Exo movements are performed from the Exoskeleton, which allow the player to boost, dash, and sky jump.[5] The game is the first in the Call of Duty series that allows the player to choose differing types of conventional weaponry; for example, the game features regular conventional firearms, but the player can choose to use laser or directed energy weaponry, both of which have differing attributes.[6] In addition to Exo movements, the game features different Exo abilities, such as Exo Cloak, which allows players to turn transparent for stealth for a period of time.[7]
Campaign[edit]
The single-player campaign features one playable character, Jack Mitchell, as opposed to multiple characters in most previous Call of Duty games.[8] It uses pre-rendered cinematic cut scenes, similar to Call of Duty: Black Ops II, to assist in the story aspect of the campaign.[4] After each mission, the player is given a certain number of upgrade points that can be used to upgrade the Exo suit or weapons. The player can upgrade detection, armor, resistance, tactical, lethal grenade, sprint, recoil, flinch, reload, quick aim, and battery. The number of points that are given is determined by the players performance in the missions. The player may earn additional points by completing specific side objectives, one of which is collecting the game's collectable 'Intel'.[9] The player can switch between different grenades, all of which possess distinctly different abilities.[10]
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