Armature looked through the back log of the previous Arkham games to see what features would work for Origins Blackgate. The developer took many features from the main console games, such as grappling, gliding, crouching and climbing, and were able to implement them in the 2.5D space, while supplementing them with gadgets that include: the Batarang, a throwing weapon; the Batclaw, used for hooking on to surfaces; and Explosive Gel that can now be shot over a distance.[9] As Batman cannot jump in the game, the grapnel gun is used to access higher points in the environment. The game does not feature an experience point system, with the entire game being item-based.[3]
The free-flow combat system that is present in the other Arkham games has been built from the ground up. Batman still moves from left to right, but has the ability to be in the foreground or the background. Director Mark Pacini added that they've included a few more layers to the predator/detective mode. Players are able to see the sightlines of the enemies, which immediately allows players to know whether Batman can be seen or not by enemies. When Batman is in detective mode, Batman changes color based on their proximity or based on how close he is to being seen. Vantage points, floor grates, silent takedowns, glide kicks, weapon use, and breakable walls return from the console games as well.[3]
Origins Blackgate offers side missions which help the player to piece together the events that lead to the explosion which caused the mass breakout.[10] The level design allows the player to face the bosses of the game in any order, at any time.[11] As such, the game features multiple endings, based on which boss the player faced last.[12] The game also features different suits for Batman, each with their own attributes, that are made available based on the order the game is played.[13]
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